Hey hey folks, and welcome
to another installment of Dave’s Impressions. This
time around, Dustforce. These impressions
were taken from playing the game for around 4
hours. Enjoy! Dustforce is a crash course in speedrunning.
To get the keys to unlock future stages, you need to achieve an S rank in both completion
and finesse. Completion is sweeping up every bit of refuse littered throughout the stage,
and finesse is getting to the end without dropping your combo. The higher your grade,
the more the bar for the next key unlock fills up. The game has just enough mastery required
to make this task challenging, but it keeps the player engaged and feeling triumphant.
Cleaning your floors has never looked so good. At the start of the game I was button mashing
my way through. As the leaderboards at the end showcase the best times, and as I have
mentioned speedrunning, I wasn’t taking my time and measuring my moves before I made
them. The longer I played, the more important this became. You’ll notice that with both
completion and finesse, neither emphasise speed. Now there are sections of some stages
that you need to be travelling as fast as possible to clear, but whenever I failed,
I found that panic and impatience were to blame. Movements need to be deliberate. See
what the next step is. Perhaps it’s a series of wall jumps, perhaps a ceiling run followed
by a ledge slide. Perhaps this is the right time to use your special attack. Approaching
the levels methodically with a confidence and mastery of what your character can do
will lead to success. It’s empowering to build this confidence, and it occurs naturally
while playing the game. I wanted to keep returning to see myself get that little bit better each
time I played. For a while I was confused on how Dustforce
was beaten. The average completion time is 40 hours yet I had looped the Nexus area in
under 2. Was there a final stage to reach? Looking into it, yes, and no. There are secret
stages, and a whole secret area, but completing them just pops you back out into the hub world.
Same with SS’ing every level. It’s kind of up to the player to set their own bar for
completion. Will you just play through each stage? You do have to SS a lot of them to
gain the keys to be able to do that. Do you want to SS every level? I was content to keep
playing, but with no definitive ending, I’m leaving it at 4 hours. The last hour was a
push and pull between a state of zen, executing the early sections of a tough stage, and starting
to unlock the later parts of it through trial and error, and frustration that things weren’t
going to plan. I think what the developers of Dustforce were
trying to do was make a skill based leaderboard game that looks good while playing and feels
good to play. A game that requires a level of mastery to contend on the leaderboards,
but allows most players to reach the SS level of most stages. It succeeds. As this is my
first game of the year, I can say 2018 is off to a great start.
Thanks for watching. If you enjoyed this video, please like, comment, share, and subscribe,
and I hope you’re having a wonderful day.